Options

There are many ways to play ALttP:Randomizer!

Modes

Standard

This mode is closest to the original game. You will start in Link's bed, get a sword from Uncle, and rescue Zelda before continuing with the rest of the game.

Open

This mode starts with the option to start in your house or the sanctuary, you are free to explore. There are a few point to note in this mode:

  • Uncle is already in the sewers and has a randomized item (not necessarily a sword!)
  • Dark rooms don't get a free light cone, not even the sewers.
  • You won't start with a sword, and it might be awhile before you find one. Bombs are a great early weapon, as well as bushes and signs! Use whatever items you find to defend yourself.

Swordless

Not for the faint of heart, you'll need to use unconventional methods along every step of your adventure. Some changes have been made to account for the lack of a sword:

  • Swords have been replaced with four copies of 20 rupees (the green rupee sprite with "20" on it).
  • The curtains blocking progress in Agahnim's Tower are pre-opened, as are the vines in Skull Woods.
  • Medallions can only be used to open Misery Mire or Turtle Rock. Normally they require a sword to use at all.
  • Ganon now takes damage from the hammer.
  • Silver arrows are available in all difficulties.
  • Ether and Bombos tablets require the Hammer and Book of Mudora.

Logics

No Glitches

This mode requires no advanced knowledge of the game. It's designed as if you were playing the original game for the first time.

Under this mode, you're prevented from getting stuck anywhere regardless of how you use small keys within dungeons.

You may be required to save and quit in certain situations, like getting back to the light world when you're in the dark world without the mirror.

Overworld Glitches

This mode accounts for some of the easier to execute overworld gitches. Two types of major glitches are required:

  • Overworld boots clipping
  • Mirror clipping (DMD, TR Middle Clip, and Fluteless Mire)

Most minor gitches are also accounted for:

  • Fake Flippers (allows access to Ice Palace, King Zora, Lake Hylia Heart Piece, and Hobo without Flippers.)
  • Dungeon Bunny Revival (allows access to Ice Palace without the Moon Pearl.)
  • Overworld Bunny Revival (allows access to Misery Mire and Misery Mire shed without the Moon Pearl and without doing DMD.)
  • Super Bunny (allows access to two chests in Dark World Death Mountain without the Moon Pearl.)
  • Surfing Bunny (allows access to Lake Hylia Heart Piece without the Moon Pearl.)
  • Walk on Water (allows access to Zora's Domain Ledge Heart Piece without the Flippers.)

The following are NOT accounted for by the logic, so you'll never be forced to do any:

  • Bootless Clips
  • Mirror Screenwraps
  • Overworld YBAs
  • Underworld Clips
  • Dark Room Navigation
  • Hovering

Major Glitches

This mode accounts for everything besides EG and semi-EG. This mode is extremely difficult and requires advanced knowledge of major glitches, including:

  • Overworld YBA
  • Clipping out of bounds
  • Screenwraps

Some additional changes have been made in order to ensure the game functions correctly under this logic:

  • The fake dark world is no longer patched out. Crystals always drop irrespective of pendant conflicts.
  • Swamp Palace water levels do not drain when you exit the overworld screen, except for the first room.
  • You will always save and quit to the Pyramid after defeating Agahnim when in the Dark World.

Goals

Defeat Ganon

Just like the vanilla game, your goal will be to collect all seven crystals, fight your way through Ganon's Tower, and defeat Ganon.

All Dungeons

You'll need to defeat all of Hyrule's dungeon bosses, including both incarnations of Agahnim. Only once they're defeated will you be able to face Ganon.

Master Sword Pedestal

Collect the Pendants of Courage, Wisdom, and Power, and pull the Triforce from the Pedestal! Beware, you may have to venture all over Hyrule, including into Ganon's Tower, in order to complete your quest.

Triforce Pieces

The Triforce has been shattered and scattered throughout the world. Collect enough pieces to win!

Difficulty Required Total
Easy 10 30
Normal 20 30
Hard 30 40
Expert 40 40
Insane 50 50

Difficulties

Easy

This mode is recommended for newer players. Easy makes travelling through Hyrule a little safer. There are twice as many chances to get upgrades on the following items:

  • Swords
  • Armors
  • Shields
  • Bottles
  • ½ Magic

Finding the second ½ Magic will upgrade you to ¼ Magic!

Additionally, just like in the base game, you'll have 3x the opportunities to get the Lamp!

Normal

In this mode you'll find all the items from the original game.

Item Pool:

  • 6x Arrow Upgrade (+5)
  • 1x Arrow Upgrade (+10)
  • 1x Single Arrow
  • 10x Big Key
  • 1x Blue Mail
  • 6x Bomb Upgrade (+5)
  • 1x Bomb Upgrade (+10)
  • 1x Bombos
  • 1x Book Of Mudora
  • 1x Boomerang
  • 4x Bottle (filled with assorted things)
  • 1x Bow
  • 1x Bug Catching Net
  • 1x Cane Of Byrna
  • 1x Cane Of Somaria
  • 11x Compass
  • 12x Dungeon Map
  • 1x Ether
  • 7x Fifty Rupees
  • 1x Fighters Shield
  • 1x Fighters Sword
  • 1x Fire Rod
  • 1x Fire Shield
  • 4x Five Rupees
  • 1x Flippers
  • 1x Flute
  • 1x Golden Sword
  • 1x ½ Magic
  • 1x Hammer
  • 1x Sanctuary Heart Container
  • 10x Heart Container
  • 1x Hookshot
  • 1x Ice Rod
  • 28x Small Key
  • 1x Lamp
  • 1x Magic Cape
  • 1x Magic Mirror
  • 1x Magic Powder
  • 1x Magical Boomerang
  • 1x Master Sword
  • 1x Mirror Shield
  • 1x Moon Pearl
  • 1x Mushroom
  • 1x One Hundred Rupees
  • 2x One Rupee
  • 1x Pegasus Boots
  • 24x Piece Of Heart
  • 1x Power Glove
  • 1x Quake
  • 1x Red Mail
  • 1x Shovel
  • 1x Silver Arrows Upgrade
  • 1x Tempered Sword
  • 5x Ten Arrows
  • 10x Three Bombs
  • 5x Three Hundred Rupees
  • 1x Titans Mitt
  • 28x Twenty Rupees

Hard

Looking for a challenge? The following items have been removed on hard:

  • Arrow Capacity Upgrades
  • Bomb Capacity Upgrades
  • Boomerangs
  • Golden Sword
  • ½ Magic
  • Red Mail
  • Mirror Shield

The following items have had their count reduced:

  • Arrows
  • Bombs
  • Heart Containers
  • Rupees

The following items have had their functionality adjusted:

  • Magic Cape uses 2x Magic (except in Spike Cave)
  • Cane of Byrna uses 2x Magic (except in Spike Cave)
  • Magic Powder does not turn Bubbles into Fairies
  • Bug Net doesn't catch Fairies
  • There are only 2 Bottles (4 in Major Glitches)
  • Potions heal 5 hearts and restore 1/2 magic

Expert

Looking for even more of a challenge? The following items have been removed:

  • Arrow Capacity Upgrades
  • Bomb Capacity Upgrades
  • Boomerangs
  • Golden Sword
  • Heart Containers
  • Magic Upgrade
  • Mails
  • Shields
  • Silver Arrow Upgrade (except swordless)
  • Tempered Sword

The following items have had their count reduced:

  • Arrows
  • Bombs
  • Pieces of Heart (only 12 available)
  • Rupees

The following items have had their functionality adjusted:

  • Magic Cape uses 4x Magic (except in Spike Cave)
  • Cane of Byrna uses 4x Magic (except in Spike Cave)
  • Magic Powder does not turn Bubbles into Fairies
  • Bug Net doesn't catch Fairies
  • There is only 1 Bottle (4 in Major Glitches)
  • Potions heal 1 heart and restore 1/4 magic
  • Shields in Shops are unpurchasable

Insane

Expert not cutting it for you? Have you truly lost your mind? The following items have been removed:

  • Arrow Capacity Upgrades
  • Bomb Capacity Upgrades
  • Boomerangs
  • Golden Sword
  • Heart Containers
  • Pieces of Heart
  • Magic Upgrade
  • Mails
  • Shields
  • Silver Arrow Upgrade (except swordless)
  • Tempered Sword

The following items have had their count reduced:

  • Arrows
  • Bombs
  • Rupees

The following items have had their functionality adjusted:

  • Magic Cape uses 4x Magic (except in Spike Cave)
  • Cane of Byrna uses 4x Magic (except in Spike Cave)
  • Magic Powder does not turn Bubbles into Fairies
  • Bug Net doesn't catch Fairies
  • There is only 1 Bottle (4 in Major Glitches)
  • Potions don't heal or restore magic
  • Shields in shops are really unpurchasable

Seed

Seed is a number used to randomize the game. Most users will simply leave this option blank, and the site will fill it in automatically.

Variations

None

The closest option to the vanilla game.

Timed Race

The timer counts up from 0, with the goal being to finish the game with the best time on the timer. There are items throughout the world that will affect your timer, so finishing first doesn't necessarily mean you're the winner.

Do you spend time looking for a clock to get your timer down? Or do you race to the end?

The following items have been added to the item pool:

  • 20 Green Clocks that subtract 4 minutes from the timer
  • 10 Blue Clocks that subtract 2 minutes from the timer
  • 10 Red Clocks that add 2 minutes to the timer

Timed OHKO (One Hit Knockout)

In this mode you start with time on the timer, and green clocks found add time to the timer.

If your timer reaches zero, you'll enter One Hit Knockout mode, where anything will kill you.

Don't despair though, if you are in OHKO mode and find another clock, you'll exit OHKO mode and get time on your clock, no matter how long you've been in OHKO mode.

Difficulty Starting Time Green Clocks (+4 minutes) Red Clocks (instant OHKO)
Easy 20 minutes 30 0
Normal 10 minutes 25 0
Hard 5 minutes 20 0
Expert / Insane 5 minutes 20 5

OHKO (One Hit Knockout)

Take any damage and Link is a goner. Not for the faint of heart.

Triforce Piece Hunt

Unfortunately, variations are incompatible with Triforce Pieces goal. This option changes your goal to Triforce Pieces.

Key-sanity

Game not random enough for you? Looking for the real challenge?

FINE!

All Maps, Compasses, and Keys found in chests are no longer tied to their dungeons!

You will have to search high and low to find the keys you need to progress in dungeons. Keys found on enemies or under pots will remain the same.

Also we wanted to make Maps and Compasses worth more, so here it is: Your overworld map wont show any dungeon information until you collect the map for that dungeon (and if you thought the music would get you by, think again, that's been randomized). Compasses, well those will show you how many chests you have checked in a dungeon after you collect it.

You're probably wondering how you know which key / map / compass you found. We've got you covered: there will be a text box that lets you know which dungeon it belongs to, but also the menu will have a table to help you if you lose track.